This project is read-only.

Plugin Request

Dec 19, 2015 at 7:21 PM
Ive been wondering for a while since most people do use petes opengl plugins why no one had taken the open source version and modified it to be able to do shaders. Kind of like the non open source version since it hasn't been updated since 2009. Ive been waiting for someone to do it for a long time because i want to move away from windows but i cant since the plugins don't work so well and the linux plugin doesn't work at all anymore. Since it relies on really old software versions. I feel like the core work is in the P.E.Op.S. OpenGL GPU 1.78 should have a fair base to work from so it should be to hard. Of course im not a programmer or else id try to attempt it myself. Just looking for insight or if someone has interest in trying to do it let me know id love to try out what you come up with we need a new hardware plugin.
Dec 20, 2015 at 10:53 PM
P.E.Op.S. OpenGL GPU 1.78 is on my AMD machines (i only have AMD machines) is full of glitches, both in Windows (7, 10) and in Xubuntu 15.10.
I use the P.E.Op.S Soft GPU Version 1.18b with the 2xsai image scaling or in windows the gsdx pcsx2 plugin or Pete's OpenGL2 PSX GPU plugin (Version 2.9).
The funny thing is that i'm too stupid to use edgbla's gpubladesoft plugin.
I do not understand that if edgbla likes linux and pcsxr, then why is the plugin not integrated into the emulator, both in windows and linux?
Why do i have to search the net for the latest version of the gpubladesoft plugin?
Life's big questions, that no one will answer...
Dec 21, 2015 at 6:19 AM
Honestly ive used edgbla's before and its settings are different but it just doesnt work quite like the hardware plugin though. To me opensource is the way to go so things can be fixed and worked on by whoever. But ive read people have tried to contact the pete guy to get the source for 2.9 and he hasn’t responded. The 2.9 plugin is great it does need some work though and its been bugging me why no one has tried to make a plugin like it opensource because psx emulation is still big. And were all using the same old plugins. Now edgblas's is getting decent somewhat and it supports filters but its sometimes a pain and you have to set things up funny or else you get blurry picture also its not a hardware accelerated plugin its software. I use amd exclusively like you do i dont actually use the P.E.Op.S. OpenGL GPU 1.78 i just figured it would be a nice base for a new plugin to replace the 2.9 which everyone uses since it is technically a older version of 2.9. Id just really like to ditch windows to be honest and the only thing keeping me dual booting is no plugin that works like petes 2.9. Most my other gaming i can do on linux. But i love my psx games to much to remove windows at the moment and i like my shaders. And i can answer your question why they dont include edgbla's its because its not opensource. That is the reason if it was im sure they would include it like they do the P.E.Ops plugins. It seem like there was a wall put up at some point where psx emulator plugins just stopped moving forward. Most other systems plugins are still being worked on but not so much on the psx side of things i think edgbla's is the newest and hes trying to fill that gap for all systems but itd be nice if it was open source so what happened with petes plugins didn’t happen with his. Also i think it would make a great hardware plugin if he so wanted to turn it into that because hardware accelerated plugins are faster.
Dec 27, 2015 at 7:42 PM
Edited Dec 27, 2015 at 8:00 PM
Hello setzuna,

You can try pcsxr with wine. I know it works on wine but i don't know how well it works with the shaders.
On wine pcsxr needs to be called from the directory pcsxr is in or the plugins will not load up.

.cd /home/username/Downloads/pcsxr-97809
wine pcsxr.exe